﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.SearchService.ObjectSelectorHandlerWithTagsAttribute
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine.SearchService
{
  /// <summary>
  ///   <para>A class attribute that allows you to define tag constraints on a MonoBehavior or ScriptableObject's field in the object selector.</para>
  /// </summary>
  [AttributeUsage(AttributeTargets.Field)]
  [Obsolete("ObjectSelectorHandlerWithTagsAttribute has been deprecated. Use SearchContextAttribute instead.")]
  public class ObjectSelectorHandlerWithTagsAttribute : Attribute
  {
    /// <summary>
    ///   <para>The tags to match. Because a GameObject can only have one tag, only one of them must be present.</para>
    /// </summary>
    public string[] tags { get; }

    /// <summary>
    ///   <para>Constructor used to declare the SearchService.ObjectSelectorHandlerWithTagsAttribute on a field.</para>
    /// </summary>
    /// <param name="tags">An array of strings that represents the different tags to use as constraints.</param>
    public ObjectSelectorHandlerWithTagsAttribute(params string[] tags) => this.tags = tags;
  }
}
